Programme

Full paper authors are allocated 30 mins (25 mins for their presentation + 5 mins for questions), short paper authors are allocated 20 mins (15 mins for their presentation + 5 mins for questions) and, finally, poster paper authors are allocated 10 minutes (~7 mins for their presentation + ~3 mins for questions). Workshop paper authors are allocated 30 mins (25 mins for the presentation + 5 mins for questions).

Poster authors should produce their display poster in A1 size.

Wednesday 11/9/13
09:00-09:30 registration

09:30-09:50 conference opening

09:50-10:50 opening keynote - Adrian David Cheok "Multisensory Feeling Communication in the Hyperconnected Era"

10:50-11:10 coffee break

11:10-12:40 FP session: Application of Serious Games (90 mins)
  • Barata, G., Gama, S., Jorge, J. and Gonçalves, D. "Engaging Engineering Students with Gamification"
  • Guo, R. and Quarles, J. "Converting Sedentary Games to Exergames: A Case Study with a Car Racing Game"
  • Ribeiro, C., Antunes, T., Monteiro, M. and Pereira, J. "Serious Games in Formal Medical Education: An Experimental Study"

12:40-13:40 lunch

13:40-15:10 FP session: Guiding, Teaching and Influencing Players  (90 mins)

  • Dunwell, I., Lameras, P., Star, K., de Freitas, S., Petridis, P., Hendrix, M. and Arnab, S. "MeTycoon: A Game-Based Approach to Career Guidance"
  • Xu, F., Tian, F., Buhalis, D. and Weber, J. "Marketing tourism via electronic games: understanding the motivation of tourist players"
  • Feigenbaum, A. and Feigenbaum, A. "Gameful Pedagogy and Collaborative Learning: a case study of the NetsX project"

15:10-15:30 coffee break

15:30-16:30 SP session: Serious Games for Health & Safety (60 mins)

  • Loaiza, D., Oviedo, C., Castillo, A., Portilla, A., Linares, D.L. and Navarro Newball, A.A. "A video game prototype for speech rehabilitation"
  • Paraskevopoulos, I. and Tsekleves, E. "Use of Gaming Sensors and Customised ExerGames for Parkinson’s Disease Rehabilitation: A proposed Virtual Reality Framework"
  • Herpers, R., Scherfgen, D., Saitov, T., Felsner, S., Schaefer, M., Huelke, M. and Hofhammer, T. "VR-based Safety Evaluation of Automatically Controlled Machine Tools"

16:30-17:10 poster talks session (40 mins)

  • Ray Murray, P. and Mukherjee, S. "From the outside looking in: creating a serious 'art' game in India – a case study"
  • García, O., Labrador, E., Cubeles, A. and Fox, P. "Playing Entrepreneurship"
  • Seebauer, S., Berger, M., Kettl, K.-H. and Moser, M. "Green Gang vs. Captain Carbon. Integration of automated data collection and ecological footprint feedback in a smartphone based social game for carbon saving"
  • Pignot, E. "Is Serious Games Design Political? The Competing Logics Around the Choice of the Game Engine"

17:10-18:00 poster presentation

Thursday 12/9/13
09:00-09:10 registration

09:10-11:10 FP session: Virtual Environments and Games Technology (120 mins)

  • O'Connor, S., Liarokapis, L. and Peters, C. "A Study into Gauging the Perceived Realism of Agent Crowd Behaviour within a Virtual Urban City"
  • Dettmar, T., Seele, S., Herpers, R., Becker, P. and Bauckhage, C. "Efficient Mesoscopic Simulations for Persistent Agents in 3D-Applications and Games"
  • Anderson, E.F., McLoughlin, L., Watson, J., Holmes, S., Jones, P., Pallet, H. and Smith, B. "Choosing the Infrastructure for Entertainment and Serious Computer Games – a Whiteroom Benchmark for Game Engine Selection"
  • Parreira Duarte, R.L., El Rhalibi, A., Carter, C. and Merabti, M. "Survey and Evaluation of MPEG-4 Based 3D Character Animation Frameworks"

11:10-11:30 coffee break

11:30-12:30 SP session: Applications & Evaluation (60 mins)

  • Alavesa, P. and Zanni, D. "Combining Storytelling Tradition and Pervasive Gaming"
  • Kremer, D., Schlieder, C., Feulner, B. and Ohl, U. "Spatial Choices in an Educational Geogame"
  • Hendrix, M., Backlund, P., Lebram, M. and Lundqvist, H. "Sharing Experiences with Serious Games, The EduGameLab rating tool for parents and teachers"

12:30-13:30 lunch

13:30-14:30 FP session: Game-Based Learning (60 mins)

  • Backlund, P. and Hendrix, M. "Educational Games – Are They Worth The Effort?"
  • Wilkinson, P. "Affective Educational Games: Utilizing Emotions in Game-Based Learning"

14:30-14:50 coffee break

14:50-16:00 keynote 2 - Anthony Steed "What Will Virtual Reality Do For Games?"

--- social event/conference dinner ---

Friday 13/9/13
09:00-09:30 registration

09:30-11:00 workshop (90 mins)

11:00-11:20 coffee break

11:20-12:20 SP session: HCI & Computer Graphics (60 mins)

  • Liarokapis, F., Vourvopoulos, A., Ene, A. and Petridis, P. "Assessing Brain-Computer Interfaces for Controlling Serious Games"
  • Bass, C. and Anderson, E. "Smoke and Shadows: Rendering and Light Interaction of Smoke in Real-Time Rendered Virtual Environments"
  • Yildirim, M. and Tinapple, D. "AntsWorld - A Tangible Interface for an Interactive Ant Foraging Simulator"

12:20-13:20 lunch

13:20-14:50 FP session: Environment and Sustainability (90 mins)

  • Ferrer, V., Perdomo, A., Rashid-Ali, H., Fies, C. and Quarles, J. "How Does Usability Impact Motivation in Augmented Reality Serious Games for Education?"
  • Seebauer, S. "Measuring climate change knowledge in a social media game with a purpose"
  • Tang, Y., Franzwa, C. and Johnson, A. "Serious Game Design: Motivating Students through a Balance of Fun and Learning"

14:50-15:10 coffee break

15:10-16:10 closing keynote - Christopher Peters "Computational Modelling of Artificial Behaviour: A Perceptual Approach"

16:10-16:30 awards & conference closing



The following three papers were awarded prizes during the conference, kindly donated by Springer:

1) Best Full Paper Award; Barata, G., Gama, S., Jorge, J. and Gonçalves, D. "Engaging Engineering Students with Gamification"
2) Best Short Paper Award; Kremer, D., Schlieder, C., Feulner, B. and Ohl, U. "Spatial Choices in an Educational Geogame"
3) Best IEEE Member Award; Paraskevopoulos, I. and Tsekleves, E. "Use of Gaming Sensors and Customised ExerGames for Parkinson’s Disease Rehabilitation: A proposed Virtual Reality Framework"

These are all the accepted submissions which will be appearing in the IEEE proceedings;


Accepted Full Papers:

- Ferrer, V., Perdomo, A., Rashid-Ali, H., Fies, C. and Quarles, J. "How Does Usability Impact Motivation in Augmented Reality Serious Games for Education?"

- Backlund, P. and Hendrix, M. "Educational Games – Are They Worth The Effort?"

- Tang, Y., Franzwa, C. and Johnson, A. "Serious Game Design: Motivating Students through a Balance of Fun and Learning"

- Xu, F., Tian, F., Buhalis, D. and Weber, J. "Marketing tourism via electronic games: understanding the motivation of tourist players"

- Barata, G., Gama, S., Jorge, J. and Gonçalves, D. "Engaging Engineering Students with Gamification"

- Inchamnan, W. "Behavioural Creative Components Analysis of Puzzle Gameplay" Withdrawn

- Dunwell, I., Lameras, P., Star, K., de Freitas, S., Petridis, P., Hendrix, M. and Arnab, S. "MeTycoon: A Game-Based Approach to Career Guidance"

- Dettmar, T., Seele, S., Herpers, R., Becker, P. and Bauckhage, C. "Efficient Mesoscopic Simulations for Persistent Agents in 3D-Applications and Games"

- Anderson, E.F., McLoughlin, L., Watson, J., Holmes, S., Jones, P., Pallet, H. and Smith, B. "Chosing the Infrastructure for Entertainment and Serious Computer Games – a Whiteroom Benchmark for Game Engine Selection"

- Parreira Duarte, R.L., El Rhalibi, A., Carter, C. and Merabti, M. "Survey and Evaluation of MPEG-4 Based 3D Character Animation Frameworks"

- Guo, R. and Quarles, J. "Converting Sedentary Games to Exergames: A Case Study with a Car Racing Game"

- Wilkinson, P. "Affective Educational Games: Utilizing Emotions in Game-Based Learning"

- Seebauer, S. "Measuring climate change knowledge in a social media game with a purpose"

- Feigenbaum, A. and Feigenbaum, A. "Gameful Pedagogy and Collaborative Learning: a case study of the NetsX project"

- Ribeiro, C., Antunes, T., Monteiro, M. and Pereira, J. "Serious Games in Formal Medical Education: An Experimental Study"

- O'Connor, S., Liarokapis, L. and Peters, C. "A Study into Gauging the Perceived Realism of Agent Crowd Behaviour within a Virtual Urban City"



Accepted Short Papers:

- Loaiza, D., Oviedo, C., Castillo, A., Portilla, A., Linares, D.L. and Navarro Newball, A.A. "A video game prototype for speech rehabilitation"

- Alavesa, P. and Zanni, D. "Combining Storytelling Tradition and Pervasive Gaming"

- Liarokapis, F., Vourvopoulos, A., Ene, A. and Petridis, P. "Assessing Brain-Computer Interfaces for Controlling Serious Games"

- Kremer, D., Schlieder, C., Feulner, B. and Ohl, U. "Spatial Choices in an Educational Geogame"

- Hendrix, M., Backlund, P., Lebram, M. and Lundqvist, H. "Sharing Experiences with Serious Games, The EduGameLab rating tool for parents and teachers"

- Herpers, R., Scherfgen, D., Saitov, T., Felsner, S., Schaefer, M., Huelke, M. and Hofhammer, T. "VR-based Safety Evaluation of Automatically Controlled Machine Tools"

- Bass, C. and Anderson, E. "Smoke and Shadows: Rendering and Light Interaction of Smoke in Real-Time Rendered Virtual Environments"

- Paraskevopoulos, I. and Tsekleves, E. "Use of Gaming Sensors and Customised ExerGames for Parkinson’s Disease Rehabilitation: A proposed Virtual Reality Framework"

- Yildirim, M. and Tinapple, D. "AntsWorld - A Tangible Interface for an Interactive Ant Foraging Simulator"



Accepted Posters:

- Ray Murray, P. and Mukherjee, S. "From the outside looking in: creating a serious 'art' game in India – a case study"

- García, O., Labrador, E., Cubeles, A. and Fox, P. "Playing Entrepreneurship"

- Pignot, E. "Is Serious Games Design Political? The Competing Logics Around the Choice of the Game Engine"

- Seebauer, S., Berger, M., Kettl, K.-H. and Moser, M. "Green Gang vs. Captain Carbon. Integration of automated data collection and ecological footprint feedback in a smartphone based social game for carbon saving"

- Machado, L. and Moraes, R. "Concept Maps for Integration of Content and Design of Intelligence in Serious GamesWithdrawn

- Vasconcellos, M., Garcia de Carvalho, F., Ferreira, P. and Soares de Araújo, I. "More than Digital Pills: Designing a Health Game for Participation" Withdrawn


Accepted Workshop Papers:

- Clark-Casey, J. "Transferring a Virtual Environment Client Session Between Independent OpenSimulator Installations"

- Morgado, L. "Technology Challenges of Virtual Worlds in Education & Training - Research directions"
- Cruz, G., Costa, A. and Martins, P. "Federation technology and Virtual Worlds for Learning"